What's new in Scream Tracker 3.21 --------------------------------- Bugs fixed: * The 'Out of Gravis memory' message appearing whenever loading instruments through the instrument library has been fixed to appear only when appropriate. What's new in Scream Tracker 3.2 -------------------------------- As we promised in the last version of Scream Tracker, if enough bugs are found, a new version will be released. This file is a compilation of the bugs that were found and the features that have been added to ST. The fact still remains, there are no guarantees of a new version of Scream Tracker or any updates. Bug reports will still be received at edge@xgw.fi, though. This list of bugs is so that everyone knows what to avoid doing if forced to use the old ST for some reason. Also, these bugs should no longer be reported. The smallest bugs aren't listed here because they usually aren't fatal and don't affect composing in any remarkable way. Bugs fixed: * The pattern loop default loop point is now the beginning of the pattern, not the row the loop command is on. * Cutting a sample longer than 64000 bytes no longer corrupts the sample. * Approximate Length function stops the song. It used to corrupt the pattern data if the song was being played. * Loading a sample from the intrument library didn't release the memory, which usually ended up crashing the tracker after a while (a long while, that is). * The sample offset command didn't repeat the last value given to it. * The swap sample command in the instrument list increased the total space taken up by the patterns by about 7 kb. * The palette couldn't be customized. More specifically, the palette was reset every time ST was loaded. * In the polychannel mode, the editing screen didn't always follow the cursor. * When a patterndelay and a pattern break are on the same row, the delay comes before the break. * When a patternloop and a pattern break are on the same row, the loop comes before the break. * When loading a song and pressing N at the "are you sure"-prompt, the song filename was changed, resulting in the overwriting of the song which was being loaded. * Two SBx (x<>0) commands on the same row caused an infinite loop. * The "free GUS memory" field works properly. * Tremor with a value of 00 now repeats the value of the last row. * ALT+K with an area of one row doesn't crash the tracker anymore. Features added: * Flip sample command - converts an Amiga sample to a PC sample and vice versa. Text files have to be flipped after they are loaded into memory so they can be viewed. * Save sample without header (ALT-W) command. * Maximize volume now loads samples to GUS memory automatically. * Skip value of 0. (ALT-0) * A sample can now be cut at the loop end point in the instrument list. * Fine Vibrato command. (Four times more accurate than normal vibrato) * Glissando Control command. * Set channel panning command. (Only on a GUS!) * Channel default pan settings. (Only on a GUS!) * Channel pan position visible on infopage. (Only on a GUS!) * Fast volumeslides option for old ST2 and ST3 modules that were created with the player that used to slide the volume with the D, K and L commands on every frame. * Gravis ultraclick removal by using 16, 24 or 32 GUS channels (the more channels, the lower the sound quality will be in KHz, but the clicks will lessen considerably). * The position counters and Channelscope now work with GUS, too. * When saving a MOD, all conversion errors are shown. * A new "Mod Edit Mode", which turns all non-compatible pattern data red while editing. * Selectable distance between the dark grey bars in the pattern edit mode for writing songs in 3/4 and the like. Signed, Edge and PSI