;Unit Type name ;Facing BMP, without extension ;Name of light weapon file or NO WEAPON ;Name of heavy weapon file ;Type of movement (GROUND, HOVER, FLYING) (case sensitive) ;Cash to produce (0 - 1000) ;Type of industry producing it (LIGHT, HEAVY, AIRCRAFT, SPACESHIP, MISSILE, PROBE) ;Time Units ;Initiative ;Hit points ;Upkeep cost ;Unit Type Category Squad, Buggy, LtGrav, LtTank, Tank, HeavyGrav, LongRange, MegaTank, TowerGun, ; Dropship, NuclearMissile [DropShip] PictureID=smship LightWeapon=NO WEAPON HeavyWeapon=NO WEAPON Movement=NOMOVE Cost=600 ProductionType=DROPSHIP TimeUnits=5 Initiative=50 Hp=75 Upkeep=0 UnitCategory=Dropship MoveSound=Troop Destructionanimation=nul [Nuclear Missile] ; the PictureID for this must one that is already in the list, to save RAM. It will never be displayed PictureID=smship LightWeapon=WEAPON_MISWARHEAD HeavyWeapon=WEAPON_MISWARHEAD Movement=NOMOVE Cost=1000 ProductionType=MISSILE TimeUnits=1 Initiative=1 Hp=1 Upkeep=0 UnitCategory=NuclearMissile ; the MoveSound will never be used MoveSound=Troop Destructionanimation=NUCLEAREXPLOSION ;___________________________________________________ [WEAPON_MISWARHEAD] Name=Nuclear Missile Warhead Type=0 Display=ThMiss Turreted=0 Range=1 Precision=1 DamageContact=1000 DamageClose=1000 DamageFar=25 PercentTimeUnits=1