[S-FUSIONRIFLE] ; number of frames, 4 is a good nb Frames=1 ; Number of repetition of a frame before passing to the next ; 3 is a good number FrameRepeat=3 ;size of a frame FrameX=16 FrameY=16 ; parabolic height of shot, 0 for straight Curb=0 ; speed of shot Speed=3 ; SmokeFrame is the number of smoke images to follow the shot ; it can 0 if you don't want any smoke SmokeFrame=0 ; SmokeFrameMin is the number of the smallest frame of smoke to be displayed as trailing ; previous frame are used for the fading effect SmokeFrameMin=0 ; speed of the smoke (applicable only if SmokeFrame > 0) SmokeSpeed=40 ; space for smoke SmokeSize=4 ; base filename of shot & smoke frames ; the actual file will be named FileName(xy).ext ; where FileName is 3 letters long, x is the facing, y is the frame, ; and ext is 'sht' for shot frames, 'smk' for smoke frames ; those file must be in CImage (non-compressed) format ; IMPORTANT: The images MUST be in the center of the file FileName=FUS ; ContactAnim : section name of an animation ; this animation will be played (RunModal) after the projectile has reached its ; target ; it will be centered on the target ; this field is not obligatory ContactAnim=IMPACT ; SoundStart : id of a sound to play at start of shooting SoundStart=18 ; "shot01" ;____________________________________________________________________________________ [S-FUSIONCANNON] Frames=1 FrameX=16 FrameY=16 FrameRepeat=3 Curb=0 Speed=3 SmokeFrame=0 SmokeFrameMin=0 SmokeSpeed=40 SmokeSize=4 FileName=FUS ContactAnim=IMPACT SoundStart=18 ; "shot01" ;____________________________________________________________________________________ [S-PLASMALAUNCHER] Frames=4 FrameX=16 FrameY=16 FrameRepeat=6 Curb=4 Speed=3 SmokeFrame=0 SmokeFrameMin=0 SmokeSpeed=40 SmokeSize=4 FileName=PLA ContactAnim=IMPACTARTILLERY SoundStart=19 ; "shot02" ;____________________________________________________________________________________ [S-LPLASMALAUNCHER] Frames=4 FrameX=16 FrameY=16 FrameRepeat=6 Curb=3 Speed=3 SmokeFrame=0 SmokeFrameMin=0 SmokeSpeed=40 SmokeSize=4 FileName=PLA ContactAnim=IMPACT SoundStart=19 ; "shot" ;____________________________________________________________________________________ [S-SHOCKBOLT] Frames=7 FrameX=32 FrameY=32 FrameRepeat=6 Curb=0 Speed=3 SmokeFrame=0 SmokeFrameMin=0 SmokeSpeed=40 SmokeSize=4 FileName=SBT ContactAnim=SHOCK SoundStart=20 ; "shot03" ;____________________________________________________________________________________ [S-TMEGACANNON] Frames=4 FrameX=40 FrameY=40 FrameRepeat=6 Curb=0 Speed=3 SmokeFrame=0 SmokeFrameMin=0 SmokeSpeed=40 SmokeSize=4 FileName=MEG ContactAnim=IMPACTMEGA SoundStart=21 ; "shot04" ;____________________________________________________________________________________ [S-DUALFUSIONCANNON] Frames=4 FrameX=24 FrameY=24 FrameRepeat=3 Curb=0 Speed=3 SmokeFrame=0 SmokeFrameMin=0 SmokeSpeed=40 SmokeSize=4 FileName=DUS ContactAnim=IMPACT2 SoundStart=22 ; "shot05" ;____________________________________________________________________________________ [S-HLIGHTLASER] Frames=1 FrameX=16 FrameY=16 FrameRepeat=3 Curb=0 Speed=3 SmokeFrame=0 SmokeFrameMin=0 SmokeSpeed=40 SmokeSize=4 FileName=MIN ContactAnim=IMPACT SoundStart=23 ; "shot06" ;_________________________________________________________________________________ [S-HHEAVYLASER] Frames=3 FrameX=16 FrameY=16 FrameRepeat=3 Curb=0 Speed=3 SmokeFrame=0 SmokeFrameMin=0 SmokeSpeed=40 SmokeSize=4 FileName=LAS ContactAnim=IMPACT SoundStart=23 ; "shot06" ;___________________________________________________________________________________ [S-HPULSELASER] Frames=4 FrameX=24 FrameY=24 FrameRepeat=12 Curb=0 Speed=3 SmokeFrame=0 SmokeFrameMin=0 SmokeSpeed=40 SmokeSize=4 FileName=PUL ContactAnim=IMPACT3 SoundStart=24 ; "shot07" ;___________________________________________________________________________________ [S-HTWINLASER] Frames=4 FrameX=24 FrameY=24 FrameRepeat=12 Curb=0 Speed=3 SmokeFrame=0 SmokeFrameMin=0 SmokeSpeed=40 SmokeSize=4 FileName=DUL ContactAnim=IMPACT2 SoundStart=25 ; "shot08" ;___________________________________________________________________________________ [S-HHEAVYTWINLASER] Frames=4 FrameX=24 FrameY=24 FrameRepeat=12 Curb=0 Speed=3 SmokeFrame=0 SmokeFrameMin=0 SmokeSpeed=40 SmokeSize=4 FileName=HTL ContactAnim=IMPACT SoundStart=25 ; "shot08" ;___________________________________________________________________________________ [S-HNMISSILE] Frames=4 FrameX=32 FrameY=32 FrameRepeat=3 Curb=0 Speed=3 SmokeFrame=0 SmokeFrameMin=0 SmokeSpeed=40 SmokeSize=4 FileName=HRO ContactAnim=IMPACTMISSILE SoundStart=26 ; "shot09" ;___________________________________________________________________________________ [S-HARTILLERY] Frames=4 FrameX=16 FrameY=16 FrameRepeat=3 Curb=4 Speed=3 SmokeFrame=0 SmokeFrameMin=0 SmokeSpeed=40 SmokeSize=4 FileName=HAR ContactAnim=IMPACTARTILLERY SoundStart=27 ; "shot10" ;___________________________________________________________________________________ [S-HMORTAR] Frames=1 FrameX=8 FrameY=8 FrameRepeat=3 Curb=3 Speed=3 SmokeFrame=0 SmokeFrameMin=0 SmokeSpeed=40 SmokeSize=4 FileName=HMO ContactAnim=IMPACT SoundStart=28 ; "shot11" ;___________________________________________________________________________________ [S-NLIGHTLASER] Frames=1 FrameX=16 FrameY=16 FrameRepeat=3 Curb=0 Speed=3 SmokeFrame=0 SmokeFrameMin=0 SmokeSpeed=40 SmokeSize=4 FileName=NIN ContactAnim=IMPACT SoundStart=23 ; "shot06" ;___________________________________________________________________________________ [S-NHEAVYLASER] Frames=3 FrameX=16 FrameY=16 FrameRepeat=3 Curb=0 Speed=3 SmokeFrame=0 SmokeFrameMin=0 SmokeSpeed=40 SmokeSize=4 FileName=NLS ContactAnim=IMPACT SoundStart=23 ; "shot06" ;___________________________________________________________________________________ [S-NTWINLASER] Frames=4 FrameX=24 FrameY=24 FrameRepeat=12 Curb=0 Speed=3 SmokeFrame=0 SmokeFrameMin=0 SmokeSpeed=40 SmokeSize=4 FileName=NUK ContactAnim=IMPACT2 SoundStart=25 ; "shot08" ;___________________________________________________________________________________ [S-NHEAVYTWINLASER] Frames=4 FrameX=24 FrameY=24 FrameRepeat=12 Curb=0 Speed=3 SmokeFrame=0 SmokeFrameMin=0 SmokeSpeed=40 SmokeSize=4 FileName=TLS ContactAnim=IMPACT2 SoundStart=25 ; "shot08" ;___________________________________________________________________________________ [S-HNLONGROCKET] Frames=4 FrameX=40 FrameY=40 FrameRepeat=3 Curb=0 Speed=3 SmokeFrame=0 SmokeFrameMin=0 SmokeSpeed=40 SmokeSize=4 FileName=NLR ContactAnim=IMPACTARTILLERY SoundStart=26 ; "shot09" ;______________________________________________________ [S-HROCKET] Frames=4 FrameX=40 FrameY=40 FrameRepeat=3 Curb=0 Speed=3 SmokeFrame=0 SmokeFrameMin=0 SmokeSpeed=40 SmokeSize=4 FileName=NLR ContactAnim=IMPACTMISSILE SoundStart=26 ; "shot09" ;____________________________________________________________________________________ [S-CLOSEATTACK] Frames=0 FrameRepeat= FrameX= FrameY= Curb= Speed=0 SmokeFrame=0 SmokeFrameMin= SmokeSpeed= SmokeSize= FileName= ContactAnim=IMPACT SoundStart=18 ; "shot01" ;____________________________________________________________________________________