[LIGHTDAMAGE] ; number of frames Frames=7 ; speed of animation Speed=200 ; base filename of animation frames ; the actual file will be named FileName(xx).ext ; where FileName is 3 letters long, x is the frame (zero-based, with a leading zero), ; and ext is 'anm' ; those file must be in CTileImage (compressed) format FileName=DPS ; size of image Size_Height=40 Size_Width=40 ; associate sound (sound to play while animation is running) (not obligatory) Sound=3 [SERIOUSDAMAGE] Frames=7 Speed=200 FileName=DMS Size_Height=40 Size_Width=40 Sound=3 [CRITICALDAMAGE] Frames=7 Speed=200 FileName=DGS Size_Height=40 Size_Width=40 Sound=3 ;____________________________________________________________________________________ [SQUADEXPLODESHUM] Frames=9 Speed=60 FileName=XHS Size_Height=88 Size_Width=104 Sound=36 [SQUADEXPLODESALI] Frames=9 Speed=60 FileName=XAS Size_Height=88 Size_Width=120 Sound=37 [UNITEXPLODES] Frames=16 Speed=55 FileName=X1S Size_Height=150 Size_Width=170 Sound=38 ;___________________________________________________________________________________ [BUILDINGEXPLODES] Frames=18 Speed=55 FileName=X1b Size_Height=180 Size_Width=180 Sound=39 ;+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [IMPACT] ; number of frames, 4 is a good nb Frames=6 ; speed of animation Speed=50 ; base filename of animation frames ; the actual file will be named FileName(xy).ext ; where FileName is 3 letters long, x is the facing, y is the frame, ; and ext is 'anm' ; those file must be in CTileImage (compressed) format FileName=IMP ; size of image Size_Height=32 Size_Width=32 ; associate sound (sound to play while animation is running) (not obligatory) Sound=29 ; "impact1" ;____________________________________________________________________________________ [IMPACT2] Frames=8 Speed=50 FileName=DMP Size_Height=32 Size_Width=32 Sound=30 ; "impact2" ;____________________________________________________________________________________ [IMPACT3] Frames=18 Speed=50 FileName=MMP Size_Height=32 Size_Width=32 Sound=31 ; "impact3" ;____________________________________________________________________________________ [SHOCK] Frames=6 Speed=50 FileName=SBI Size_Height=32 Size_Width=32 Sound=32 ; "impact4" ;____________________________________________________________________________________ [IMPACTARTILLERY] Frames=14 Speed=50 FileName=cat Size_Height=104 Size_Width=176 Sound=33 ; "impact5" ;____________________________________________________________________________________ [IMPACTMISSILE] Frames=11 Speed=50 FileName=impmiss Size_Height=96 Size_Width=112 Sound=34 ; "impact6" ;____________________________________________________________________________________