I Have No Tomatoes (v1.5) Copyright (c) 2004, Mika Halttunen http://tomatoes.sourceforge.net Released on 26.09.2004 (dd.mm.yyyy) ----------------------------------------------------------------------- LICENSE AGREEMENT ----------------------------------------------------------------------- This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. ----------------------------------------------------------------------- VERSION HISTORY ----------------------------------------------------------------------- * I Have No Tomatoes v1.5 (26.09.2004 dd.mm.yyyy) + Two player mode (in co-operation) Players share the score and the bonuses. + The clock stops ticking when you kill five enemies with one bomb. Now you can collect the reward without worrying about the time. + Potato man doesn't die from the player bombs any more. + Other minor changes and bug fixes * I Have No Tomatoes v1.0 (24.07.2004 dd.mm.yyyy) + The first public version ----------------------------------------------------------------------- OVERVIEW ----------------------------------------------------------------------- I Have No Tomatoes is an extreme leisure time activity idea of which culminates in the following question: How many tomatoes can you smash in ten short minutes? If you have the time to spare, this game has the vegetables just waiting to be eliminated! This game features solid game play with beautiful OpenGL API driven isometric 3d graphics and nice music. It also includes a MOD player, and you can use your own MOD-type music in the game background. Just copy your XM/S3M/IT/MOD - files to the the 'music' subdirectory of I Have No Tomatoes and the game plays them. You can press F1 to skip a song when ingame. There's room for 128 MODs. Btw, if you don't have any MOD music, ModArchive (www.modarchive.com) is a good place to download some. ----------------------------------------------------------------------- BEFORE PLAYING FIRST TIME ----------------------------------------------------------------------- Before starting the game, you should know that the game uses OpenGL for hardware accelerated 2d & 3d graphics. This means that you must have fully OpenGL compatible graphics card in your PC. Your card also needs to be able to use 512x512 textures, and this rules out Voodoo 1, 2 and 3 (limited to 256x256 textures). As for the CPU and memory requirements, I'd recommend something along the lines of Pentium II (or an AMD equivalent) and 64MB. The game works on much slower systems as well, as the game skips frames if the system can't keep up with the 60 FPS rate; this ensures that the game runs at the right speed, you just don't get very smooth animation. You may also want to set some options, such as the screen resolution and color depth. By default, I Have No Tomatoes starts fullscreen in 800x600 resolution, 32bpp. To fine-tune the preferences to suit your PC better, open the file 'config.cfg' in a text editor (Notepad will do). Most likely you'll be interested in these lines: * video_mode = 800 x 600 * video_mode_color_depth = 32 * video_mode_fullscreen = 1 * sound_enabled = 1 To set the resolution, change the "video_mode" - line (some common resolutions include 640 x 480, 800 x 600, 1024 x 768). Most common color depths are 16 and 32, and sometimes 24. "video_mode_fullscreen" controls whether the game starts in fullscreen or in a window. When running in windowed mode, you can use any resolution you want (the 4:3 aspect ratio modes are still preferred). If you don't have a sound card (or want to turn the sounds off), set "sound_enabled" to 0 (zero). Finally, if you want to know how many frames your system draws per second (FPS), set "show_fps" to 1. FPS should be over 60 for smooth animation. The default keys can be changed from the Options menu in game, so no need change them here. When you're satisfied with the 'config.cfg' settings, by all means, proceed to start the game :) ----------------------------------------------------------------------- CREDITS ----------------------------------------------------------------------- Game Design: Teemu Ruokolainen Programming: Mika Halttunen Sounds and Music: Teemu Ruokolainen Artwork: Mika Halttunen You can contact me by email at lsoft@mbnet.fi. Notice that since 12th of July, 2004 I've been in the army, so don't expect immediate responses. Be patient :) Be sure to check the I Have No Tomatoes home page at http://tomatoes.sourceforge.net for the latest stuff and more! The source code, Linux and MacOSX versions are also available. My older games are available from http://www.mhgames.cjb.net ----------------------------------------------------------------------- ACKNOWLEDGEMENTS ----------------------------------------------------------------------- I Have No Tomatoes utilizes following libraries: * SDL and SDL_Image by Sam Lantinga (+ others) http://www.libsdl.org * FMOD Music & Sound Effects System by Firelight Technologies http://www.fmod.org Installation program was made using Nullsoft NSIS (http://nsis.sourceforge.net) Compiled using MinGW (http://www.mingw.org). EXE and DLLs packed with UPX (http://upx.sourceforge.net) ----------------------------------------------------------------------- That would be all, I guess. Enjoy the game! - Mika Halttunen -----------------------------------------------------------------------